![]() ![]() Which dungeons and enemies are cleared, how the world was damaged or affected by the player, which items were bought or traded or left in other locations, etc. Not only do they need to save the player in the same manner as above, but also need to save loads of data about the world as well. Other games still have a terrible time saving state. If that describes your game, read this article just in case. ![]() These games, like The Legend of Zelda, require saving lots of information about the player – your level, experience, items, progress through quests – but only very limited data about the world (whether a secret was uncovered). Other games have a moderately difficult time saving game state. Perhaps all you need to save about a player is what level they’re up to and their high score - in which case you don’t need an article like this. Many games require only simple saving and loading functionality. ![]()
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